// eseng.c 恶僧

#include <ansi.h>
inherit NPC;

void create()
{
        set_name("恶僧", ({ "e  seng"}));
        set("long",
        "少林的叛僧，干了不少坏事，据说时常出没在烟花柳巷。\n");
        set("gender", "男性");
        set("age", 37);
        set("attitude", "peaceful");
        set("str", 25);
        set("int", 20);
        set("con", 25);
        set("dex", 27);

        set("max_qi", 1500);
        set("max_jing", 600);
        set("neili", 700);
        set("max_neili", 700);
        set("jiali", 50);
        set("combat_exp", 700000 + random(40000));
        set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
               (: exert_function, "powerup" :),
               (: exert_function, "regenerate" :),
               (: exert_function, "recover" :),
        }));
        set_skill("force", 100);
        set_skill("hunyuan-yiqi", 100);
        set_skill("dodge", 100+ random(50));
        set_skill("shaolin-shenfa", 150 + random(50));
        set_skill("cuff", 100 + random(50));
        set_skill("sword", 100 + random(50));
        set_skill("luohan-quan", 150 + random(50));
        set_skill("parry", 100 + random(50));
        set_skill("damo-jian", 150 + random(50));
        set_skill("literate", 20);
        map_skill("force", "yijinjing");
        map_skill("dodge", "shaolin-shnfa");
        map_skill("cuff", "luohan-quan");
          map_skill("parry", "damo-jian");
          map_skill("sword", "damo-jian");
        prepare_skill("cuff", "luohan-quan");

        setup();
        carry_object("/clone/misc/cloth")->wear();
        carry_object("/clone/weapon/changjian")->wield();
          add_money("silver", 50);
}
#include "npc.h"
